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Calling all freaks and weirdos! 

Have you ever wanted to explore all the places left behind and otherwise too small to find?!

Well now you can...

Introducing Tarot Goons!

Grab any tarot deck of your choice and some pencils or pens. 

Find some friends. Print this pdf and you're off.

This is a hack of Tunnel Goons by Nate Treme (Highland Paranormal Society).  This is my first RPG and my first hack. It's simple and fun. It's also meant to be a soft intro to tarot cards, their numerology, and how you might use them to tell stories. If you have any questions about tarot cards or tarot goons please feel free to leave  comment. 

When you download this PDF you will receive:

  • a quick two page ruleset with a character generator 
  • a character sheet
Updated 20 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(11 total ratings)
AuthorGoblins and Gardens
GenreAdventure, Role Playing
TagsCasual, Cute, Fantasy, Indie, Multiplayer, Short, Tarot, Tabletop role-playing game
Average sessionA few seconds

Download

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Click download now to get access to the following files:

Tarot Goons v1.0 Digital.pdf 2 MB
Tarot Goons v.10 Character Sheet.pdf 1 MB

Comments

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Best,

PlayForTurkiye

So this is INTERESTING and I like the advice given for using the cards to influence the story as well as simply being a numerical resolution.

I did also have some feedback about Major Arcana values vs Minor Arcana values, because while I do understand that the Major Arcana have an implied value (0 Fool - 21 The World) many Tarot card decks don't actually have the number (even in roman numerals) on those cards. Because this game is meant to introduce people to tarot it might be improved if there was the tiniest little table giving those values for people who might not know that.

Other than that one tiny detail, I love how light and flexible this game is, and I can definitely see myself running games like this.

This is good insight. I've thought about adding such a table but truthfully I might change the resolution mechanic so it's a bit more streamlined and less dependent on determining numerical value of the card.

Simply put it would look more like trying to draw the correct suit that matches your chosen action suit. (i.e. - I want to jump across this gap so I'm wanting to DO something. I want to draw WANDS. If I do it's a success, if it's a major arcana it's a failure. If I draw a minor arcana that's off suit (cups, coins, or swords) then it's a partial success.) This could sort of speed resolution up a bit and simplify things to simple recognition of suits and major vs. minor arcana. 

I would leave the stat point system in though for a bit of added versatility.  For example: when a partial success comes up (i.e. - I draw COINS instead of WANDS. I can check my COINS stat (MAKE). If that stat number is at or above  the draw card value then the partial success is converted into a complete success. That way stats are still an important part of gameplay but they're not the end all be all of determining success.

Honestly tempted to ring up my niece and run a game for her over the telephone just to see how quick she’d pick something like that up. 

Would major arcana cards get their own flavour or would they always be a failure in this proposed revision?

This is a neat hack of Tunnel Goons. As someone who’s just getting into tarot cards, I really appreciate how this system provides a comfortable introduction into interpreting them. But my favourite bit is the character tables - they’re a really fun way to build up your starting character and have loads of narrative potential!


I have one question: are the Major Arcana treated the same as the other cards in terms of judging success etc?

Thanks! I'm really happy with those tables. I'm currently working on doing sets of distinct tables for each character so I'm happy to hear that they're a hit so far. I've had some good feedback about them in person from the little bit of play testing I've done so far.

In regards to the Major Arcana: Yes. Currently, they are treated the same as other cards in regards to judging success by numerical value although I had been playing with a slightly altered ruleset that would see this change. It would sort of simplify the situation making the resolutions even faster and it would also introduce a bell curve with partial successes. More on that later!